“INSIDE THE GAME...Just when they thought they’d escaped the world of faeries and thwarted the Dark Queen’s evil plan to enter the mortal realm, Jennet and Tam realize that their fight with the dark faeries of Feyland was simply round one. Suddenly, the two find themselves going into the game again, this time to save their classmates from succumbing to the strange powers of the new guy at school. However, even though they’re going back into the Realm of Faerie, they soon discover that the creatures of the Bright Court are nothing like their Dark Realm equivalents. Feyland: The Bright Court picks up where its predecessor leaves off and provides just as much fantasy, magic, and myth as did the first book.
Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.
Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school--the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.
Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court--and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.”
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Growing up, Anthea Sharp spent her summers raiding the library shelves and reading, especially fantasy. She now makes her home in the Pacific Northwest, where she writes, plays the fiddle, and spends time with her small-but-good family. Contact her at email@example.com or visit her website – www.antheasharp.com